BITS_PER_RAND | oagFunc::SimOcc | [protected] |
clear() | oagFunc::SimOcc | |
data | oagFunc::SimOcc | [protected] |
design | oagFunc::SimOcc | [protected] |
generateRandomInputVectors() | oagFunc::SimOcc | |
generateRandomStateVectors() | oagFunc::SimOcc | |
getVector(const OccRef &ref, SimulationVector &vec) | oagFunc::SimOcc | |
initializeIncremental() | oagFunc::SimOcc | |
nextCycle() | oagFunc::SimOcc | |
randomVector() | oagFunc::SimOcc | [protected] |
runFull() | oagFunc::SimOcc | |
runIncremental() | oagFunc::SimOcc | |
setVector(OccRef &ref, SimulationVector vec) | oagFunc::SimOcc | |
SimOcc(oa::oaDesign *design) | oagFunc::SimOcc | |
SimVec typedef | oagFunc::SimOcc | |
toBeSimulated | oagFunc::SimOcc | [protected] |